The conceptual framework for the gamification manual aimed at promoting the heritage of low-density areas in Europe is built upon five foundational pillars: Educational Engagement, Community Involvement, Technological Integration, Sustainability, and Cultural Sensitivity and Inclusivity.
Sets of criteria for the identification and selection of case studies and their analysis, based on indicators relevant to their
gamification techniques and tools, their heritage intervention approaches and outcomes, their community engagement
strategies, among others.