The Heritage Game

Publications and other results

Scientific output of the Heritage Game project — peer-reviewed articles, book chapters, conference papers and methodological documents produced by the consortium and its partners.

Paper2026

Gamification as a Catalyst for Community-Based Heritage Work in Low-Density Territories: Selected Best Practices from Europe

Miloiu, S., Marques, C. G., Musteață, S., Smokova, M., Nováková, L., Blažek, V., & De Leone, R.

Journal of Ancient History and Archaeology (JAHA), 13(1), 317–326

JAHA article distilling comparative best practices from the seven Heritage Game partner countries — how gamification revitalises heritage in low-density territories, with the full PDF available below.

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Manual2025

Gamification of heritage for community involvement in low-density territories

Blažek, V., Karvánková, P., Miloiu, S., Smokova, M., Rypl, J., & Marques, C. G.

University of South Bohemia, České Budějovice — Seria Education · ISBN 978-80-7694-115-1

We are thrilled to announce the release of our comprehensive manual, “Gamification of heritage for community involvement in low-density territories,” a major intellectual output of the Heritage Game project. This publication brings together the expertise of our international partners to create a foundational guide…

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Paper2025

A Gamification Model For Community-Based Heritage Work: The Cases From Slovakia

Danišková, Z., & Nováková, L.

Plural. History, Culture, Society, 12(2)

A recent study by Zuzana Danišková & Lucia Nováková explores the application of gamification techniques for preserving cultural heritage and engaging communities in Slovakia. The research delves into how various Slovak cities are leveraging game-based strategies to protect and promote their historical…

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Paper2025

Gamification For Community-Based Heritage Work – A Case Study From Romania

Miloiu, S., & Musteață, S.

Plural. History, Culture, Society, 12(2)

Digital technologies are increasingly offering innovative pathways for the preservation and promotion of our shared cultural heritage. Among these, gamification stands out as a particularly potent tool, transforming how communities engage with history and culture. Research conducted by Silviu Miloiu and Sergiu…

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Paper2025

Engaging Communities Through Gamification: Case Studies in Cultural Heritage Preservation – Aldeia Pintada and Lagoa Geotour in Portugal

Marques, C. G., Serrano, I. D., Mateus, L. S. C., Simões, J. P. T., & Pestana, H. da C.

Plural. History, Culture, Society, 12(2)

Gamification presents innovative ways to connect communities with their cultural heritage, turning preservation into an interactive and engaging experience. A study conducted by the Portuguese team delves into this dynamic approach, examining how gamification techniques are successfully employed in two distinct local…

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Paper2025

Engaging with The Past: Digital Games and Italy’s Heritage Preservation

Nováková, L., Aksay, B., & De Leone, R.

Plural. History, Culture, Society, 12(2)

Is cultural heritage destined to remain confined within the pages of books? Increasingly, the answer is no. Thanks to the innovative application of digital games, augmented reality (AR), and gamified experiences, museums and cultural sites are transforming into interactive landscapes, offering dynamic…

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Paper2025

Gamification in Cultural Heritage: Best Practice Case Studies From Bulgaria

Smokova, M., Bogdanova, M., Parashkevova, E., Stoyanova, M., Krasteva, E., & Todorova, L.

Plural. History, Culture, Society, 12(2)

Gamification continues to demonstrate its significant potential beyond entertainment, increasingly making strides in the vital sectors of cultural heritage, tourism, and education. The use of game mechanics and interactive design offers innovative ways to connect audiences with history and cultural sites more…

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Public Presentation2025

Enhancing Community Involvement in Cultural Heritage through Gamification

Lazarova, E., Bogdanova, M., Smokova-Stefanova, M., Parashkevova, E., & Stoyanova, M.

8th International Scientific Conference on Craft Craftsmanship — Heritage, Innovation, Resilience, Business (CILRAID 2025), p. 83. Opole: Oficyna Wydawnicza

CILRAID 2025 paper showing how gamification mechanisms — co-creation, badge progression, participatory storytelling — can deepen community involvement in heritage and craft traditions.

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Paper2025

Engaging Communities through Gamification: Case Studies in Cultural Heritage Preservation — Aldeia Pintada and Lagoa Geotour in Portugal

Marques, C. G., Serrano, I. D., Mateus, L. S. C., Simões, J. P. T., & Pestana, H. da C.

Plural. History, Culture, Society, 12(2)

Portuguese case studies — Aldeia Pintada and the Lagoa Geotour — showing how gamified experiences strengthen community engagement and cultural-tourism in low-density territories.

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Report2024

A Methodological Framework for the Development of the Conceptual Model

Masaryková, D., Nováková, L., Karvánková, P., Blažek, V., Klufová, R., & Rypl, J. (Eds.)

Heritage Game project · WP3 · Deliverable HG_WP3_T1_ER1 (16 September 2024)

The conceptual framework for the gamification manual aimed at promoting the heritage of low-density areas in Europe is built upon five foundational pillars: Educational Engagement, Community Involvement, Technological Integration, Sustainability, and Cultural Sensitivity and Inclusivity.

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Public Presentation2024

Analyzing Best Practices: A Gamification Model for Community-Based Heritage Work

Danišková, Z., Masaryková, D., & Nováková, L.

In Voľanská, Ľ., Baračková, K., Ambrózová, J., Lukács, L., & Marchionni, G. (Eds.), Quest: How to make digital work for, not against learning — Book of abstracts. Bratislava: Institute of Ethnology and Social Anthropology, Slovak Academy of Sciences

Conference contribution presenting the Heritage Game consortium's methodology for selecting and analysing gamification best practices across seven European countries.

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Report2024

A Gamification Model for Community-Based Heritage Work: Selected Best Practices — Synthesis Study

Miloiu, S., Musteaţă, S., Smokova, M., Parashkevova, E., Marques, C. G., Simões, J. T., & Mateus, L. (Eds.)

Academic Publishing House "Tsenov", Svishtov · ISBN 978-954-23-2534-5 (66 pp.)

Cross-country synthesis study that consolidates the gamification best practices selected by the seven Heritage Game partners (Bulgaria, Czechia, Italy, Portugal, Romania, Slovakia, Türkiye) into a single comparative report.

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