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A GAMIFICATION MODEL FOR COMMUNITY-BASED HERITAGE WORK: THE CASES FROM SLOVAKIA, 2025, Plural, Zuzana DANIŠKOVÁ, Lucia NOVÁKOVÁ

A recent study by Zuzana Danišková & Lucia Nováková explores the application of gamification techniques for preserving cultural heritage and engaging communities in Slovakia. The research delves into how various Slovak cities are leveraging game-based strategies to protect and promote their historical and traditional assets. The work highlights specific examples of these innovative approaches: These methods exemplify the concept of ‘edutainment,’ effectively blending education with entertainment. This approach not only makes learning about heritage more engaging but also fosters stronger community involvement in its preservation. This research contributes to the Erasmus+ Project (No. 2023-1-PT01-KA220-HED-000154261), titled “A gamification model for community-based heritage work”. For more detailed information and insights from the study, please refer to the full publication available at the following link: 

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Key Project Team online meeting – 1 April 2025

The managing board meeting of the “A gamification model for community-based heritage work” project (2023-1-PT01-KA220-HED-000154261) took place online on April 1, 2025. The meeting was coordinated by the project lead institution, Tomar Polytechnic Institute (Portugal), under the leadership of Prof. Dr. Celio Marques. The project partners from D. A. Tsenov Academy of Economics (Bulgaria), Valahia University of Targoviste (Romania), the University of South Bohemia in České Budějovice (Czech Republic), Trnava University (Slovakia), the University of Camerino (Italy), and Adana Science and Technology University (Turkey) participated in the discussions. The agenda focused on Work Package 4, addressing the role of gamification in preserving cultural heritage in low-density regions. The meeting provided an opportunity for valuable exchanges on strategies and methodologies aimed at enhancing community engagement through innovative gamification approaches. Prof. Dr. Celio Marques, as the coordinator, emphasized the significance of cross-border collaboration in leveraging gamification techniques for sustainable heritage preservation. His insights guided the discussions, setting a strong foundation for the upcoming project milestones. The meeting concluded with a consensus on the next steps in refining gamification methodologies and ensuring effective implementation within the project’s scope.

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Steering Committee online meeting – 1 April 2025

The Steering Committee meeting of the HERITAGE GAME – “A gamification model for community-based heritage work” project (2023-1-PT01-KA220-HED-000154261), co-funded by the European Union, was held online on April 1, 2025. The meeting was led by the project coordinator, Prof. Dr. Celio Marques from the Polytechnic Institute of Tomar (Portugal). Representatives from partner institutions, including D. A. Tsenov Academy of Economics (Bulgaria), Valahia University of Targoviste (Romania), University of South Bohemia in České Budějovice (Czech Republic), University of Trnava (Slovakia), University of Camerino (Italy), and Adana Science and Technology University (Turkey), attended the meeting. During the discussions, participants exchanged views on the development of the gamification handbook and related academic publications. Additionally, under Work Package 4, the team deliberated on strategies for preserving cultural heritage in low-density areas through gamification techniques.

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GAMIFICATION FOR COMMUNITY-BASED HERITAGE WORK – A CASE STUDY FROM ROMANIA, 2025, Plural, Silviu MILOIU, Sergiu MUSTEAȚĂ

Digital technologies are increasingly offering innovative pathways for the preservation and promotion of our shared cultural heritage. Among these, gamification stands out as a particularly potent tool, transforming how communities engage with history and culture. Research conducted by Silviu Miloiu and Sergiu Musteață highlights the significant potential of using game mechanics to foster interest in cultural heritage. Their findings suggest that gamification serves as a powerful instrument for promoting historical sites and narratives effectively. This potential is vividly illustrated through practical applications. Initiatives such as the Questo Game and the Climate Heritage Game employ gamification principles to make the exploration of heritage sites not just informative, but genuinely engaging and accessible. By turning learning into an interactive experience, these platforms successfully draw in the community, making heritage more approachable for everyone. These examples demonstrate how integrating game elements can create deeper connections to our past. For those interested in exploring the research by Silviu Miloiu and Sergiu Musteață further, their detailed findings can be found in the linked article:

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About

The project No. 2023-1-PT01-KA220-HED-000154261 “A gamification model for community-based heritage work” is implemented within the framework of the Erasmus+ programmе, in partnership between:

  • Polytechnic Institute of Tomar, Portugal (Coordinator)
  • D. A. Tsenov Academy of Economics, Bulgaria
  • Valahia University of Targoviste, Romania
  • University of South Bohemia České Budějovice, Czech Republic
  • University of Trnava, Slovakia
  • University of Camerino, Italy
  • Adana Science and Technology University, Turkiye

Project global information:

  • Project number: 2023-1-PT01-KA220-HED-000154261​
  • Project title: A gamification model for community-based heritage work​
  • Call: Programa Erasmus+ (2022/C 444/07) – EAC/A10/2022 – Candidaturas 2023​
  • Type of action: Cooperation Partnership​
  • Granting authority: Portuguese National Agency​
  • Project start date: 1-Oct-23​
  • Project end date: 30-Sep-26​
  • Project duration: 36 Months​
  • Consortium agreement: Yes​
  • Maximum grant amount awarded: 400 000.00 €​
  • Grant form: Lump Sum for cooperation partnerships​