We are thrilled to announce the release of our comprehensive manual, “Gamification of heritage for community involvement in low-density territories,” a major intellectual output of the Heritage Game project. This publication brings together the expertise of our international partners to create a foundational guide on applying gamification to cultural heritage. This scholarly publication is intended for educators, game designers, community organisers, and heritage professionals who wish to explore and apply gamification strategies in the context of cultural heritage. It provides a structured and comprehensive approach, guiding readers through theoretical insights, practical methodologies, and adaptable tools to develop games that enrich cultural engagement and strengthen community bonds. Publication Details: Citation (APA 7th Edition):Blažek, V., Karvánková, P., Miloiu, S., Smokova, M., Rypl, J., & Marques, C. G. (2025). Gamification of heritage for community involvement in low-density territories. University of South Bohemia. https://www.heritagegame.eu/manual-gamification-of-heritage-community-involvement/
Great to be at University of South Bohemia České Budějovice for our latest project meeting! The day kicked off with an inspiring opening speech from Rector Pavel Kozák, setting a productive tone for our discussions. A huge thank you to our amazing Czech team – Vojtěch Blažek, Jiří Rypl, and Petra Karvánková – for their perfect planning and wonderful hospitality. Everything was organized flawlessly! We had insightful presentations from our project coordinator Célio Marques, Vojtěch Blažek, and Nicola from the University of Camerino, which sparked some great conversations. Our agenda was packed with key topics, focusing on the next project tasks, strategies for stakeholder engagement, and the development of our application. Feeling energized and aligned on our next steps. Onwards and upwards!
Website Announcement (Formal & Informative) Key Project Team Meeting Held – 22 July 2025 On 22 July 2025, the Key Project Team of the EU-funded project “A Gamification Model for Community-Based Heritage Work” (Project No. 2023-1-PT01-KA220-HED-000154261) held an online coordination meeting. Key highlights from the meeting included:• A status update on ongoing project activities• Discussions on the development of the mobile application• Review of the project manual, which is currently under revision and planned for publication in September The team remains committed to enhancing community engagement with cultural heritage through gamification tools and digital innovation. Stay tuned for more updates!
A recent study by Zuzana Danišková & Lucia Nováková explores the application of gamification techniques for preserving cultural heritage and engaging communities in Slovakia. The research delves into how various Slovak cities are leveraging game-based strategies to protect and promote their historical and traditional assets. The work highlights specific examples of these innovative approaches: These methods exemplify the concept of ‘edutainment,’ effectively blending education with entertainment. This approach not only makes learning about heritage more engaging but also fosters stronger community involvement in its preservation. This research contributes to the Erasmus+ Project (No. 2023-1-PT01-KA220-HED-000154261), titled “A gamification model for community-based heritage work”. For more detailed information and insights from the study, please refer to the full publication available at the following link:
The managing board meeting of the “A gamification model for community-based heritage work” project (2023-1-PT01-KA220-HED-000154261) took place online on April 1, 2025. The meeting was coordinated by the project lead institution, Tomar Polytechnic Institute (Portugal), under the leadership of Prof. Dr. Celio Marques. The project partners from D. A. Tsenov Academy of Economics (Bulgaria), Valahia University of Targoviste (Romania), the University of South Bohemia in České Budějovice (Czech Republic), Trnava University (Slovakia), the University of Camerino (Italy), and Adana Science and Technology University (Turkey) participated in the discussions. The agenda focused on Work Package 4, addressing the role of gamification in preserving cultural heritage in low-density regions. The meeting provided an opportunity for valuable exchanges on strategies and methodologies aimed at enhancing community engagement through innovative gamification approaches. Prof. Dr. Celio Marques, as the coordinator, emphasized the significance of cross-border collaboration in leveraging gamification techniques for sustainable heritage preservation. His insights guided the discussions, setting a strong foundation for the upcoming project milestones. The meeting concluded with a consensus on the next steps in refining gamification methodologies and ensuring effective implementation within the project’s scope.
The project No. 2023-1-PT01-KA220-HED-000154261 “A gamification model for community-based heritage work” is implemented within the framework of the Erasmus+ programmе, in partnership between:
Polytechnic Institute of Tomar, Portugal (Coordinator)
D. A. Tsenov Academy of Economics, Bulgaria
Valahia University of Targoviste, Romania
University of South Bohemia České Budějovice, Czech Republic
University of Trnava, Slovakia
University of Camerino, Italy
Adana Science and Technology University, Turkiye
Project global information:
Project number: 2023-1-PT01-KA220-HED-000154261
Project title: A gamification model for community-based heritage work
Call: Programa Erasmus+ (2022/C 444/07) – EAC/A10/2022 – Candidaturas 2023
Type of action: Cooperation Partnership
Granting authority: Portuguese National Agency
Project start date: 1-Oct-23
Project end date: 30-Sep-26
Project duration: 36 Months
Consortium agreement: Yes
Maximum grant amount awarded: 400 000.00 €
Grant form: Lump Sum for cooperation partnerships