The Heritage Game

← Back to all results

Paper 2025 Bulgaria

Paper: Gamification in Cultural Heritage: Best Practice Case Studies from Bulgaria

Smokova, M., Bogdanova, M., Parashkevova, E., Stoyanova, M., Krasteva, E., & Todorova, L.

Plural. History, Culture, Society, 12(2)

DOI: 10.37710/plural.v12i2_2

Abstract

This article addresses a clear gap in the literature: while gamification is increasingly used in heritage and destination marketing, tourism product design and the safeguarding of tangible and intangible heritage, very few studies have examined what works — and why — in a Bulgarian context.

The authors design a structured framework based on twelve gamification criteria and nine impact criteria, and apply it through a three-stage methodology to select the two top-rated Bulgarian case studies as best practices. The contribution offers a transferable evaluation tool for stakeholders across Europe and situates Bulgaria — alongside Portugal, Italy, Greece and the United Kingdom — as a key contributor to gamification research in cultural heritage.

Plural. History, Culture, Society, 12(2)

Your browser cannot show the PDF inline. Open or download the document directly →

If the preview above does not load, use the Download button below.

Download