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Report 2024 Europe

Report: A Gamification Model for Community-Based Heritage Work: Selected Best Practices — Synthesis Study

Miloiu, S., Musteaţă, S., Smokova, M., Parashkevova, E., Marques, C. G., Simões, J. T., & Mateus, L. (Eds.)

Academic Publishing House "Tsenov", Svishtov · ISBN 978-954-23-2534-5 (66 pp.)

Abstract

This synthesis study (Academic Publishing House "Tsenov", Svishtov, 2024 · ISBN 978-954-23-2534-5) is the consortium-wide companion to the Romanian brochure: it consolidates the gamification best-practice case studies identified by the seven Heritage Game partner countries — Bulgaria (Belogradchik Highlights, Roman Plovdiv), Czechia (Grafenried-Lučina, Živé Hory), Italy (Naples: Father and Son 2, Humbria²O in Gioco), Portugal (Lagoa Geotour, Aldeia Pintada), Romania (Rasinari, Climate Change), Slovakia (Golden Ticket Hunt, City QR Game in Handlová) and Türkiye (Antalya Alarhan, Sericum Via) — into one comparative report.

For each country, the synthesis presents the conceptual and methodological framework used to select the cases, a structured description of every best practice, and a cross-cutting "Discussion of Results and Future Actions" chapter that distils the recurring patterns — community involvement, sustainability, pedagogical relevance and inclusivity — that ground the project's broader gamification model.

Academic Publishing House "Tsenov", Svishtov · ISBN 978-954-23-2534-5 (66 pp.)

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