A GAMIFICATION MODEL FOR COMMUNITY-BASED HERITAGE WORK: THE CASES FROM SLOVAKIA, 2025, Plural, Zuzana DANIŠKOVÁ, Lucia NOVÁKOVÁ
A recent study by Zuzana Danišková & Lucia Nováková explores the application of gamification techniques for preserving cultural heritage and engaging communities in Slovakia. The research delves into how various Slovak cities are leveraging game-based strategies to protect and promote their historical and traditional assets.
The work highlights specific examples of these innovative approaches:
- Handlová: Utilizes QR code quests to interactively engage participants with local history.
- Revúca: Employs folklore-inspired storytelling methods to connect residents and visitors with traditions.
- Bratislava: Implements street-level treasure hunts that encourage exploration and discovery of heritage sites.
These methods exemplify the concept of ‘edutainment,’ effectively blending education with entertainment. This approach not only makes learning about heritage more engaging but also fosters stronger community involvement in its preservation.
This research contributes to the Erasmus+ Project (No. 2023-1-PT01-KA220-HED-000154261), titled “A gamification model for community-based heritage work”.
For more detailed information and insights from the study, please refer to the full publication available at the following link: