The Heritage Game

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ZiveHory
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Lucina
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Lucina
Plovdiv
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Plovdiv
Plovdiv
Plovdiv Ancient Theatre
Plovdiv Ancient Theatre
Belogradchik Mosque
Belogradchik Rocks
Belogradchik Fortress
Belogradchik Church
Aldeia Pintada
Aldeia Pintada
Aldeia Pintada
Aldeia Pintada
Castelo de Mouros
Azores
Belem Tower
01 group photo tomar 2026
02 presentation tomar 2026
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Heritage Game Project App Presentation Webinar – 16 April 2026

Heritage Game Project App Presentation Webinar – 16 April 2026

An international webinar will be organised for the dissemination of the mobile application developed within the framework of the Heritage Game Project, conducted under the Erasmus+ Programme (Project No. 2023-1-PT01-KA220-HED-000154261). The event, which will be held with the participation of the project partners, is intended to provide an institutional setting for the presentation of the application developed for the promotion of cultural heritage through the methodology of digital gamification. Event Information Date: 16 April 2026 Time: 13:30 Platform: Zoom (online) Meeting link: https://us05web.zoom.us/j/89948870561?pwd=F2580smQWV6APkHKtDwxJ6bdt0iCsQ.1 Meeting ID: 899 4887 0561 Passcode: 7Kk72c The participation of all academic and administrative staff, as well as students, is kindly requested. #HeritageGame · #ErasmusPlus · #CulturalHeritage · #Gamification · #Webinar

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Heritage Game Online Project Meeting – 14 April 2026

Heritage Game Online Project Meeting – 14 April 2026

On 14 April 2026, the Heritage Game project partnership held an online project meeting via videoconference, attended by representatives of the partner institutions. The meeting was devoted to a collective review of the current state of the project, to the coordination of the forthcoming dissemination activities — including the public presentation of the mobile application developed within the Heritage Game Erasmus+ Project (Project No. 2023-1-PT01-KA220-HED-000154261) — and to the planning of the closing phase of the project. The session reaffirmed the partnership’s shared commitment to the promotion of cultural heritage through the methodology of digital gamification, and consolidated the joint roadmap towards the upcoming Final Transnational Conference. #HeritageGame · #ErasmusPlus · #CulturalHeritage · #Gamification · #OnlineMeeting

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The Heritage Game Mobile App Launch and Presentation by the University of South Bohemia – 26 March 2026

The Heritage Game Mobile App Launch and Presentation by the University of South Bohemia – 26 March 2026

The Heritage Game — Official presentation of the application On 26 March 2026, the University of South Bohemia in České Budějovice (USB) hosted the public presentation of the mobile application developed under the Heritage Game Erasmus+ partnership (Project No. 2023-1-PT01-KA220-HED-000154261). The session brought together regional museums, accommodation providers and cultural institutions involved in the Czech roll-out of the project. The programme followed the deck shown to participants during the live session: an introduction to THEODEN, the tool created in the project to design location-based games, plus a roadmap for students, communities and heritage organisations. Note: as indicated on the presentation slides, parts of the on-screen content were produced with generative-AI assistance. Online session etiquette: attendees were asked to set their display name to First name, Surname — Country, matching the guidance shown at the start of the webinar. Today’s focus The Czech team presented one of the project’s flagship outputs: THEODEN — “Tool for Hot EnvirOnment upDatE and gamificatioN” — which turns the Unity editor into an accessible environment for building location-based heritage experiences. What is THEODEN? THEODEN is a tool for developing location-based games (LBGs). The aim is to let everyone build their own LBG — from museums and municipalities to educators and community curators — without having to master game programming from scratch. Why use THEODEN? THEODEN combines the power of Unity with a simplified, user-oriented interface so authors can concentrate on story, places of interest and learning goals instead of low-level engine work. Who should use THEODEN? Museums and galleries Local communities and civic heritage initiatives Cultural-heritage organisations and educational partners …and other actors who want to put places on the map through playful discovery How THEODEN works The presentation walked participants through the six-step workflow also shown in the slide overview: Write down your ideas Open Unity and use THEODEN Add your points of interest using the editor Configure the app using the project user guide Build your app Publish your app Two sides: authors and players As in the presentation, THEODEN is described as having two complementary sides: one for people who author the experience, and one for people who explore it outdoors on a device. Authoring environment The project team adapts the Unity editor into a more approachable workspace. In a guided workflow, authors prepare the game and publish it when ready. Player experience Games built with THEODEN are designed to be simple, clear and effective: visitors discover cultural heritage in the landscape through intuitive, playful interaction. THEODEN in action The live session included a walk-through of how the tool behaves in practice when authors connect media, locations and narrative beats — aligning with the “THEODEN in Action” segment of the PDF deck. Looking ahead The roadmap shared with stakeholders includes (among other items): iOS version of THEODEN New challenges and difficulty settings Additional media types Further enhancements to be announced as the project matures The Czech partner team thanked all participants for joining and reiterated the consortium’s commitment to open, community-centred heritage experiences. Thank you for your attention. The project No. 2023-1-PT01-KA220-HED-000154261 “A gamification model for community-based heritage work” is funded by the European Union. #TheHeritageGame · #AppLaunch · #THEODEN · #LocationBasedGames · #EuropeanProject · #HeritageTech

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Steering Committee Meeting – 16 March 2026

Steering Committee Meeting – 16 March 2026

On the 16th of March 2026, the Steering Committee of the Heritage Game Erasmus+ Project (Project No. 2023-1-PT01-KA220-HED-000154261) met online via videoconference, with the participation of the institutional representatives of the partner organisations. Issues discussed and agreed during the meeting The following items were addressed according to the presentation attached to the minutes: WP1 – Management Periodic Report 2025 Quality Report (January 2026) Final Report (September 2026) WP4 – Implementation App development progress Meetings with stakeholders WP5 – Dissemination Dissemination evidences The committee took stock of the overall progress of the project and provided strategic guidance for the subsequent stages of implementation, in accordance with the objectives of the Erasmus+ Programme. On behalf of the Steering Committee,Célio Gonçalo MarquesProject Coordinator16th of March 2026 #HeritageGame · #ErasmusPlus · #CulturalHeritage · #Gamification

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Key Project Team Online Meeting – 16 March 2026

Key Project Team Online Meeting – 16 March 2026

On the 16th of March 2026, the Key Project Team of the Heritage Game Erasmus+ Project (Project No. 2023-1-PT01-KA220-HED-000154261) met online via videoconference, with the participation of members of the different partner teams. Items addressed during the meeting The following items were addressed according to the agenda attached to the minutes: Reflection on the public session held Next meetings The session allowed the partnership to take stock of the recent public dissemination activities of the project and to align on the calendar of the subsequent working meetings. On behalf of the HERITAGE GAME partners,Célio Gonçalo MarquesProject Coordinator16th of March 2026 #HeritageGame · #ErasmusPlus · #CulturalHeritage · #Gamification

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The Heritage Game Mobile App Launch and Presentation – 16 March 2026

The Heritage Game Mobile App Launch and Presentation – 16 March 2026

The Heritage Game project partnership is pleased to announce the official launch and public presentation of the mobile application developed within the framework of the Heritage Game Erasmus+ Project (Project No. 2023-1-PT01-KA220-HED-000154261). The webinar marks a key milestone of this EU-supported initiative and is intended to introduce the application to the wider community — researchers, heritage professionals, educators, students and the general public alike — by demonstrating how innovative digital technology can be employed for the exploration and promotion of cultural heritage. Event Information Date: 16 March 2026 Time: 10:00 (CET) Platform: Webex (no installation required — the session may be joined directly via web browser) Access link: https://unicam.webex.com/unicam/j.php?MTID=mb32d4fc81d185c654833baee944a9fdb Important: upon joining the session, attendees are kindly requested to set their display name in the format NAME SURNAME – COUNTRY (e.g. John Doe – USA), so that participants can be properly welcomed and acknowledged. Please note that the webinar will be recorded for statistical and research purposes. The participation of the Heritage Game community is warmly encouraged. We look forward to exploring the future of cultural heritage together. #TheHeritageGame · #AppLaunch · #EuropeanProject · #HeritageTech · #Webinar

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About

This project aims:

1) To foster community and civic engagement and democratic participation in the sphere of cultural heritage in low density territories;

2) To create an operable framework and provide tools regarding gamification strategies and techniques for community based led heritage work;

3) To foster partnerships and mutual practice-oriented learning between local communities, academics, and university students;

 4) To disseminate the benefits of gamification and community-based approaches in Heritage.